Computers: Then , Now, and the Future
Perhaps no one could imagine in 1970’s that computers will penetrate
into different spheres of our life and will become inalienable tool and means
in different spheres of human activity. The development of electronics and micro
controller technology made a revolution in computer industry and the development
of computer industry and engineering was fastened several times in 1980’s
and in 1990’s. The simple concept proposed by IBM in 1980’s gave
the birth to the generation of computers which changed the life of humanity-to
personal computers. After IBM decided that they’ll develop only main computer
platforms and microprocessors and will make the architecture of the computer
open so that other manufactures could develop different peripheral devices the
computer industry was no longer stopped by domination of giant corporations
in electronics (Campbell-Kelly, 101). The concept of making a computer personal
had widened the range of application: from simple computer gaming and entertainment
to a platform for the solution of different applied problems. Personal computers
since 1980’s has made a great progress from being used as very expensive
tools for database processing and different sorts of complicated calculations
to a usual multi-functional electronic device which is owned nearly by every
business and every family.
The common characteristics for a computer in early 1980’s were 3-10 MHz
processor, 64-640 KB Ram and 10-20 MB hard drive. According to Shurkin These
were the standard characteristics of the first PC computer: IBM model 5150 (97).
This computer had lower characteristics than existing Apple models, but in comparison
to Apple computers it had open architecture so that PC users could upgrade and
install different additional types of hardware and peripheral devices if they
had a need. It outlined PC’s individuality and flexibility so it became
available for multi-purpose activity and became affordable for a bigger number
of potential buyers. In 1983 IBM introduced a new model IBM AT (advanced technology)
with Intel 80286 processor, then Intel 80386 and so on (Campbell-Kelly, 129).
After the AT model was introduced, the growth of PC industry became so fast
that sometimes it is impossible to outline the most important events. PC model
with Intel processor 286, made computer architecture universal and open so that
a number of other manufacturers began to specialize in the assembling PCs: small
enterprises had a lot of options as they didn’t have to spend a lot of
funds of hardware and devices which could become outdated every moment. The
use of computers in 1980’s was already wide, but nevertheless they were
not universally spread: entertainment (computer games with 2D graphics), data
processing and engineering calculations. The opportunities of such computer
were limited in order to make it universal: operation systems such as DOS and
different Dos shells were rather complicated for inexperienced users, in addition
there existed a number of compatibility problems of different software. Only
after 486 Intel platforms allowed multi-task operation system windows to be
run.
The development of computer market in 1990’s in the development of multi-task
operation systems (different versions of Windows) and development of Pentium
processors (and its clones AMD, Celeron, etc). Multi-task windows operation
system widened the range of personal computer use: as user could run different
program at the same time, switching between windows. It made PC easy to use
for traditional gaming, office applications, graphics, etc. Besides, since early
1990’s PC began to be used for internet surfing, moving a lot of data
online and at the same time moving some sorts of businesses online especially
those which are related with IT. Computers of 1990’s became faster and
more reliable than in 1980’s and 1970’s as the industry became for
available and had developed greatly. Plug and play windows technology allowed
to use different external devices with compute such as digital cameras, camcorders,
audio systems, etc (Abbate 365). So it created a symbiosis of technology on
the base of opportunities which personal computer has. The rapid development
of IT and computer industry continues nowadays, at the faster rate if compared
to previous years. The new trend in computer technology is development of compact
computers, lap-tops and integrated computers in the cell phones which are often
called smart phones. The growth of integrated technologies in cell phone industry
is dictated by time as the access to different sorts of information (from the
storage source or online) is often vital nowadays.
Computers in the nearest future wouldn’t change much, but already now
there is trend in computer technology for the manufacturing of quantum computers(
which will have a different mechanism and their work would be based on conjectures).
This technology will reduce the size of computers as every working element would
have the size of atom or molecule (Abbate 101). From the other side, the most
recent forecasts for future of computer software is that it will create a virtual
reality of the sounding world and lots of functions of today’s reality
would be transformed in the “cyber world” (Ahl 12).
Making a conclusion it’s important to note that rapid computer revolution
had changed a lot of concepts of our world and made us to revise a lot of values,
as computers not only freed people from routine mechanic world but also crated
an alternative for existing working principles. It became possible only because
of constant developing of exiting electronics technologies: making a progress
from the computers of the bookcase size in 1970’s to computers with the
size of the cell phone nowadays.
References:
1. Campbell-Kelly, Martin and William Aspray. Computer: A History of the Information
Machine. New York: Basic Books, 1996.
2. A Bibliographic Guide to the History of Computer Applications, 1950-1990.
Bibliographies and Indexes in Science and Technology. 10. Westport, CT: Greenwood
Press, 1996.
3. Shurkin, Joel. Engines of the Mind: The Evolution of the Computer from Mainframes
to Microprocessors. New York: W.W. Norton and Co., 1984 (revised 1999).
4. Abbate, Janet. The Electrical Century: Inventing the Web. Proceedings of
the IEEE 87 (November 1999): 1999-2002.
5. Ahl, David H. “Computer Games: History.” In Encyclopedia of Computer
Science, 4th ed., eds. Anthony Ralston, Edwin D. Reilly, and David Hemmendinger,
357-60. London: Nature Publishing Group, 2000.


